
After School
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The Program Room is dedicated to students coming from school during this time.

The Program Room is dedicated to students coming from school during this time.
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After School (Takoma Park Maryland Library, Program Room) — Program Room provides after‑school activities for students, ages 3–18.
After School (Takoma Park Maryland Library, Program Room) — Program Room provides after‑school activities for students, ages 3–18.
After School (Takoma Park Maryland Library, Program Room) — Program Room provides after‑school activities for students, ages 3–18.
After School (Takoma Park Maryland Library, Program Room) — Program Room provides after‑school activities for students, ages 3–18.
Local produce, eggs, honey, and flowers from within 100 miles sold at Crossroads Farmers Market, with SNAP/WIC matching, live music, lunch items, and community resources, for all ages.
A DC‑themed Pokémon Scavenger Hunt at Anacostia Neighborhood Library lets participants collect Ward 8 gym badge stickers on a card and earn a special prize, for all ages.
Skilled volunteers fix broken items you bring, from appliances to bikes, at Takoma Park Library Program Room; register for a repair slot, one item per appointment, all ages.
Casual chess games and instruction with Jon in the Library Program Room, supported by Friends of the Takoma Park Maryland Library, for all ages.
Spanish Circle Time at Takoma Park Maryland Library Library Program Room offers songs, finger plays, and stories for ages 3–12; registration recommended.
Trash and recycling collection for Wednesday’s route moves to Thursday; no bulk pickup this week; city offices closed for Veterans Day.
Neighbors share stories of riding the TransAmerica bicycle route, from its 1976 debut to today, at the Takoma Park Maryland Library Program Room for ages 13 and up.