
After School
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The Program Room is dedicated to students coming from school during this time.

The Program Room is dedicated to students coming from school during this time.
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After School (Takoma Park Maryland Library, Program Room) — Program Room provides after‑school activities for students, ages 3–18.
After School (Takoma Park Maryland Library, Program Room) — Program Room provides after‑school activities for students, ages 3–18.
After School (Takoma Park Maryland Library, Program Room) — Program Room provides after‑school activities for students, ages 3–18.
After School (Takoma Park Maryland Library, Program Room) — Program Room provides after‑school activities for students, ages 3–18.
Free coworking sessions at the NatureLab offer quiet space, Wi‑Fi, a natural science collection, a Keurig and art supplies.
Weekly Friday lunch at TPSS Co‑op picnic tables, bring your own or get food from the Co‑op or nearby businesses, enjoy conversation and community.
Skilled volunteers fix broken items you bring, from appliances to bikes, at Takoma Park Library Program Room; register for a repair slot, one item per appointment, all ages.
Casual chess games and instruction with Jon in the Library Program Room, supported by Friends of the Takoma Park Maryland Library, for all ages.
Spanish Circle Time at Takoma Park Maryland Library Library Program Room offers songs, finger plays, and stories for ages 3–12; registration recommended.
Invasive plant removal at Cherry Valley Park improves habitat, provides exercise, and teaches native plants and wildlife, for ages 8 and up.
Design Challenge at Davis Library lets participants build a structure from a supplied bag and display it for voting, for ages 11–17.
Neighbors share stories of riding the TransAmerica bicycle route, from its 1976 debut to today, at the Takoma Park Maryland Library Program Room for ages 13 and up.