
Storytime! For All Ages
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A lively story program that combines books, music, scarves, and shakers. Come prepared to dance! Recommended for ages 0-5.

A lively story program that combines books, music, scarves, and shakers. Come prepared to dance! Recommended for ages 0-5.
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Books, music, scarves, and shakers create a lively story program in the Tarbell Room, Lincoln Public Library, with dancing encouraged, for ages 0–5.
Books, music, scarves, and shakers create a lively story program in the Tarbell Room, Lincoln Public Library, with dancing encouraged, for ages 0–5.
Books, music, scarves, and shakers create a lively story program in the Tarbell Room, Lincoln Public Library, with dancing encouraged, for ages 0–5.
Advanced Removal of Early Voted Ballots – State Election, Lincoln.
Select Board Member Coffee & Conversation at Bemis Hall and via Zoom.
Teen Dungeons & Dragons (Tarbell Room, Lincoln Public Library) — 90‑minute D&D one‑shot adventure led by librarian Game Master Casey, dice and sheets provided, registration required, for ages 12–18.
Little Explorers at Drumlin Farm Wildlife Sanctuary, Lincoln, for ages 1–3.
Librarian Debbie reads pumpkin stories, sings seasonal songs, and leads fall-themed activities in Codman's Educational Pavilion, for all ages.
Gentle stories and songs for babies and caregivers, followed by playtime, at the Tarbell Room, Lincoln Public Library, for ages 0–24 months.
Explore real Massachusetts animal bones and pet giant bugs with entomology expert Professor Bugman at the Tarbell Room, Lincoln Public Library, ages 4 and up.
Library and Russell's Garden Center discuss planting bulbs, using leaf debris for insects, protecting plants, and adding winter garden interest.
Storytime with songs, stories, and activities for infants and toddlers in the Children’s Program Room at Belmont Public Library, for ages 3–12.
Halloween in the Morning Mist is held at deCordova Sculpture Park and Museum.
Monthly gaming sessions in the Tarbell Room feature Magic: The Gathering lessons, Switch play, Pokemon card trades, board games, puzzles and design‑your‑own marble runs, for ages 7–13.
Relaxing scrap paper night scenes crafted in the Reference Room with all supplies provided, offering a low‑key art break for ages 16+.